01

The five confirmed classes

Steam lists English, Math, Geography, German and Music. IGN's six-mission preview reports that English, German, Geography and Math use variations of multiple-choice, vocabulary, map or spelling questions, while Music uses a rhythm-game format.

  • English: word and spelling questions
  • Math: classroom quiz
  • Geography: identify locations on a map
  • German: vocabulary questions
  • Music: rhythm minigame
02

Grades, allowance and attendance

Each lesson produces a grade. The hands-on preview says class performance affects Sam's allowance, giving attendance a practical money reward rather than serving only as a timetable restriction.

  • Classes occur on weekdays
  • Lessons end with a grade
  • Better school performance supports pocket money
03

What happens if you skip class

Skipping creates time for exploration, side work and story activity, but the official description says teachers and police can react when Sam breaks school or town rules. The available sources do not publish an exact penalty table, so this guide does not invent one.

04

How school fits the open world

The timetable divides the day between required school hours and freer afternoons. Money earned through grades or side jobs can be spent on clothes, bikes, hairstyles, tattoos, accessories and food described in official materials.

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Player questions

What classes are in Agefield High?

The five confirmed lessons are English, Math, Geography, German and Music.

Can you skip class in Agefield High?

Yes. Skipping is an intended option, but teachers or police may notice rule-breaking and missed classes reduce opportunities to earn allowance through grades.

Are the classes minigames?

Yes. The hands-on preview describes quiz-style lessons for four subjects and a rhythm-game format for Music.