School days and free time
You play as Sam, a new student at Agefield High in 2002. On weekdays, classes run until the afternoon. Skipping school creates more time for exploration and side missions, but teachers or police can notice the absence.
- Five lessons: English, Math, Geography, German and Music
- Grades can earn pocket money
- Skipping class changes how you use the day
Story and mission count
Refugium Games describes an 8β10 hour coming-of-age story with 32 main missions, 15 side missions or activities and two endings. The developer calls it a small, handcrafted indie open world rather than a huge sandbox or endless life simulator.
- 32 main missions
- 15 side missions or activities
- Two endings
- Single-player only
Exploration, bikes and side activities
The map covers the school campus, two neighborhoods, a town center and countryside. Bikes include BMX, country or off-road models and racing bikes. Official examples of side activities include lawn mowing, food delivery, collectibles and hidden secrets.
Combat and customization
The developer describes the combat as simple and old-school. Players can change clothing and hairstyles and add tattoos or accessories. Those systems support the story and exploration, but the game is not presented as a deep role-playing game.
Player questions
How long is Agefield High?
The developer estimates roughly 8β10 hours for the story.
How many missions are in Agefield High?
Official materials list 32 main missions and 15 side missions or activities.
Does Agefield High have multiple endings?
Yes. The Steam description confirms two endings.
Is Agefield High multiplayer?
No. Refugium Games describes it as a single-player-only game.