01

School days and free time

You play as new student Sam. Weekdays keep the character in class until the afternoon, while skipping class opens time for exploration and side missions but may attract teachers or police.

  • Five lesson types
  • School attendance system
  • Pocket money from grades or side missions
02

Scope confirmed by the developer

The official listing describes an 8–10 hour coming-of-age story, 32 main missions, 15 side missions or activities, and two endings across a school campus, neighborhoods, town center and countryside.

  • 32 main missions
  • 15 side missions / activities
  • Two endings
  • Small-town open world